WarChest News

Community Question: Restoring Team Balance

Thanks everyone who posted suggestions for Community-based Community Questions! One that immediately piqued our interest came from Humate and concerns the small and yet precarious matter of balanced teams. Playing in a multiplayer match that has significantly more players on Team A than on Team B isn't fun for anyone, so we'd like to get your thoughts on the following this week:

What's the best way to rebalance teams that have wildly different amounts of players on them?

We've assembled a few of the most common things in the poll for this week's Community Question. Please cast your vote for your favourite or, if none of them seem adequate, suggest all-new ways of tackling this age-old multiplayer problem. We look forward to your suggestions!

96 Comments

Auto-balance at the end of the round. Allow /callvote shuffle mid-way through if needed.
Posted on 27 September, 2012 - 19:49
Auto-balance teams at the end of the round. Or... give the weak team 2 bots bodyguards/player :D . Every noob will have a ccbot medic and a bobot soldier to protect him from the incoming fire :D
Posted on 27 September, 2012 - 20:16
With imbalance we're talking quantitative imbalance rather than qualitative imbalance right? Depends on how relevant wins and losses are to your overall progress. If W/L or some rating system matters then you can't just frivolously swap people about without compensating them. If there's no consequences then I really like the automatic swap of the lowest scorer.
Posted on 27 September, 2012 - 20:48
Autobalance at the end, use accounts + global stats to shuffle to stop all kinds of ****tery from rating ho's :rolleyes:
Posted on 27 September, 2012 - 22:01
In terms of discrepancy in numbers, a shuffle is a bit extreme particularly if its a 3 map campaign. Usually you just wait for new players to fill the spots. Or a few players will switch on their own accord. In terms of a massive skill discrepancy, I would shuffle via skill rating. I would even give the dominated team, the option to concede a map after x amount of gametime with an autoshuffle on the next map.
Posted on 27 September, 2012 - 23:59
I don't think any of these things solves the problem, if you're lucky a shuffle will work, at other times it may have no affect or worse totally kill the server population. That's to say you're even able to join a server that has this functionality turned on or voting enabled. To repeat myself (and I won't bother clogging this thread with arguments in followup, you can read all those in the CQ Skills thread) it seems that if you can't balance teams by ensuring an even spread of player skill then you should in some way balance the teams as a whole through handicaps, boosts or other means (items, events etc). The aim there of course is to narrow the chasm but not close it. The better team should win but that should come down to them playing better not due to them having 2 very skilled players on their side. And yes I know this can be deemed as unfair and maybe is, yet is it any more unfair than facing a team that quite obviously can't be beaten. And to be clear, I repeat myself not to push an agenda or seek glory for some idea. I want to push for an alternative approach to the problem as we just seem content to repeat what was done last time, the time before that and the time before that. Can we try to think outside the box? Is there more 'Other' votes with ideas?
Posted on 28 September, 2012 - 00:08
Auto-balance at the next maps warm-up and move the people with the lowest scores. Could be better than at the end of the map because players might leave just before the map ends. Also players might want to finish the map on the side where they started. Maybe auto-balance mid-game if the map just started with few min warning that auto-balance coming.
Posted on 28 September, 2012 - 05:57
For numbers imbalance, move the person(s) who last joined, not person(s) with the lowest score unless, of course, score has no correlation to skill. Attempting to balance a game by moving lower skilled individuals onto teams with less players would indicate a disturbing laps in logic given that teams that are loosing significantly often suffer higher attrition. For significant skill imbalance, the thing I suggested in that other thread that shall not be referred to,
I would even give the dominated team, the option to concede a map after x amount of gametime with an autoshuffle on the next map.
and/or
Auto-balance teams at the end of the round
Posted on 28 September, 2012 - 06:14
For numbers imbalance, move the person(s) who last joined, not person(s) with the lowest score unless, of course, score has no correlation to skill. Attempting to balance a game by moving lower skilled individuals onto teams with less players would indicate a disturbing laps in logic given that teams that are losing significantly often suffer higher attrition.
Yeah! :) Also, do not allow people to join the other team if the difference in player count is >= 2 :D 8 vs 10 is not ideal, but acceptable. 8 vs 11 is just nasty :(.
Posted on 28 September, 2012 - 09:20
I don't know. Auto-balance at the end of the round sounds good, but from my own experience this is not really effective. Most people disconnect at the end of a round/beginning of a new round, so there is still a really great chance that teams end up uneven after the "shuffle".
Posted on 28 September, 2012 - 10:28