WarChest News

First-ever Dirty Bomb Gameplay Video Released!

We’ve released a brand-new gameplay video showing pre-alpha multiplayer footage from the pre-alpha version of Dirty Bomb. Be sure to watch that now and let us know what you like, and want to see more of!

We’re also launching a Founders Club for fans wanting priority access to the Closed Beta, exclusive in-game content, cool swag, and public recognition for their support. You can check out our Founder’s Club page for more information. If you want to make an even greater pledge of support, consider joining our Inner Circle.

Around a year ago, just before we started work on Dirty Bomb, Anti and I put some effort in to defining our core philosophy on making a brand-new dedicated PC shooter. For those of you that don't know, Anti was once a top Tribes player, then joined us as a Production Tester on Enemy Territory: Quake Wars, was Associate Producer for three years, and is now Designer on Dirty Bomb.

We believe competitive multiplayer team-play is more thrilling than single-player. We believe in fulfilling players by advancing their actual skill. We believe in long-term player engagement, developing games that are played for months and years. We believe in competitive games as a service, and we’re dedicated to the perfection of team-play.

We have a decade of critically acclaimed multiplayer releases and commercial successes, but we must learn from our big mistakes too. We have titles that were played for years, and some with player bases that decayed in months. We’ve demonstrated our dedication to multiplayer team-play, and proven our focus on engaging our fans, but not every title was the perfect team game. We have achieved a loyal, influential and engaged fan base, and they’re not afraid to tell us what they think, and we’re committed to do better, for them. For Dirty Bomb on PC, we have complete control: we’re the financier, developer, publisher, distributor, and retailer.

Dirty Bomb must provide a balanced playing field and a fair contest, challenging players, against or alongside real people. Players should only succeed by competing in battles where skill and tactics alone determine the winners, be it as an individual, group of friends, or team. Players should always understand why they won or lost, or by being part of a social community that shares knowledge, continually learn from other player’s skills, and achieve status and recognition for their own credible successes and contributions.

Some of our established community members are already in our Inner Circle playing Dirty Bomb nightly with the development team. We’ll soon start a Closed Alpha, and when ready, a Closed Beta. Players who sign-up will have a voice, help sculpt what the game becomes, and ensure our focus on areas important to them.

We believe players should not have to pay for the core game when it launches. Even now, you can also sign up for free, for a chance to be invited as we gain capacity.

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102 Comments

T-shirts yay! :stroggbanana: Requesting massive sizes for us giants please. VIP founders pack here I come, just need to get some monies first! Enjoyed spotting the IGN's of everyone in the gameplay vid.
Posted on 14 December, 2012 - 12:34
Ooh, very cool. The packs are REALLY expensive though :o
Posted on 14 December, 2012 - 12:43
So brink remade without ironsights? I know I'm gonna love this. (By the way this is NOT sarcastic if it sounded like it.)
Posted on 14 December, 2012 - 12:54
Looks to me like 90% of the GOOD things that Brink did are being abandoned because of the 10% that ruined it. If that sounds jaded and disappointed, it is. Also, why only PC? I know you guys have more experience there, but the PS3 version of Brink was the least broken of the 3 on release, so you were doing SOMETHING right... better than when someone else tried porting ET to console.
Posted on 14 December, 2012 - 12:58
Grrrrrrrrrrrrreat!
So brink remade without ironsights? I know I'm gonna love this.
Wait a minute, no iron sights??
Posted on 14 December, 2012 - 12:58
Well that video was very cool indeed :). I'm very much looking forward to getting my hands on this! It looks like the guys at SD have been listening to their community's wishes, ADS doesn't seem to be much of a requirement right now. Maybe we can change that during alpha/beta though :P.
Posted on 14 December, 2012 - 12:58
Also, why only PC?
My guess is it's a much easier way to test the waters. No need to wait ages for Microsoft/Sony to approve patches, more control of what is released when, no-one else looking over their shoulder etc. Once successful on PC I'm sure the consoles will get looked a look in, it's refreshing for PC to be the first considered for a change.
Posted on 14 December, 2012 - 13:05
Looks to me like they made a realistic tf2. I am looking forward to it
Posted on 14 December, 2012 - 13:09
Wait a minute, no iron sights??
Lies, 1m54s clearly shows iron sighting.
Posted on 14 December, 2012 - 13:11
They fixed the complaint about there being no girl characters in brink
Posted on 14 December, 2012 - 13:20