WarChest

May 2012

WarChest is looking for QA Testers!

WarChest is currently looking for several QA Testers to join us on-site at our offices in London, England. You should have a talent for breaking games as you're playing them (snapping DVDs doesn't count, I'm afraid), and be methodical and meticulous about it all.

To find out more about the daily duties you'll be performing, as well as what we're looking for in potential candidates, check out the full QA Tester job description. We look forward to hearing from you.

Community Discussion: Website Content Wishlist

With the new Splash Damage and WarChest websites out and about, we're interested in hearing your thoughts about what kind of content you'd like to see us publish. Whether you want to know about the people working at either company, or the games we make, we'd love to hear your thoughts.

RAD Soldiers Community Q&A #1

Hello and welcome to the first RAD Soldiers Community Q&A, where we answer your burning questions about the game. Incidentally, if this is the first time you're hearing of RAD Soldiers, we suggest checking out the announcement trailer immediately, which'll give you a pretty good idea of what the game is all about.

For our first RAD Soldiers Community Q&A, we've got none other than WarChest's Chief Creative Officer Richard Jolly on hand to answer your questions. Better yet, there's a brand-new RAD Soldiers screenshot hidden further down this page (enjoy!).

Today's questions cover the game's art style, unlocks, combat classes, and the inner workings of the turn-based multiplayer mode, among other things. Without further ado, let's dive right in: