WarChest

September 2012

RAD Soldiers Update: Canada, Front-end Menus & Release

RAD Soldiers has been in limited release in Canada for two months to thoroughly test its proprietary multiplayer back-end to make sure it’s ready for a worldwide audience. Ever since launching in Canada, the internet has been alight with the following questions: How long does it take to test these things, and when will RAD Soldiers reach the rest of the world?

Read on to find out.

RAD Soldiers expands to Scandinavia, Ireland, and New Zealand with Big Update

Following its Canadian debut, RAD Soldiers has just been released in several additional countries, including Ireland, Denmark, Sweden, Finland, and Norway! If you live in one of these countries and have an iPhone, iPad, or iPod touch, you can download RAD Soldiers right now!

We’ve also just released a huge update for RAD Soldiers, addressing much of the feedback we've had from players, and adding several new features and improvements.

Keep reading to find out all about what we've added!

Get Early Access to RAD Soldiers!

RAD Soldiers is now available in a handful of countries, including Canada and Scandinavia, but what if you live elsewhere and can't wait to get your fingers on the game? If that's you, we've got good news! We're giving away 50 early access tokens that'll allow you to play RAD Soldiers before it's available worldwide, and they include that special scent of exclusivity.

To enter our giveaway, head on over to the RAD Soldiers page and throw your hat in the virtual ring before 29 September. Good luck!

Paul Wedgwood Joins Ukie Board, Will Help Shape Ukie Policy

WarChest CEO Paul Wedgwood has been elected to the Board of UK games industry trade body Ukie. Ukie is dedicated to turning the UK into the best place to develop and publish games, and as a Board member, Paul will help shape what Ukie does for the UK's games industry. The Board also includes SCE MD Fergal Gara, Eidos's Life President Ian Livingstone OBE, and Sports Interactive's Miles Jacobson OBE. Here's what Paul had to say about his appointment:

Community Question: Restoring Team Balance

Thanks everyone who posted suggestions for Community-based Community Questions! One that immediately piqued our interest came from Humate and concerns the small and yet precarious matter of balanced teams. Playing in a multiplayer match that has significantly more players on Team A than on Team B isn't fun for anyone, so we'd like to get your thoughts on the following this week: