WarChest

February 2013

A Message from Paul Wedgwood

Last year we promised that we'd start our second decade with the same degree of enthusiasm as our first. We did just that! We self-published with WarChest, we launched RAD Soldiers for mobile, we created Fireteam.net's online services suite, announced our entirely self-funded PC-shooter Dirty Bomb, and we expanded Splash Damage's talented development team.

Sneak Peek: RAD Soldiers Balancing Changes

We've been keeping a close eye on your balancing feedback over the past few weeks, and we've also been monitoring how people are playing the game - what soldiers see combat, which ones usually stay home, and which ones have a hard time getting recruited in the first place.

We've put together a whole stack of balance changes to address a lot of what we have (or haven't) seen since the game launched. We’re now play-testing these and will roll them out in the next update.

While these tweaks are still subject to change, we wanted to give you an early look at what we've got in mind so that you can see what's coming and give us some early feedback.